
Hell yeah! Currently (February 2026) it's my all time favorite system. I really like the heist movie vibe, the supernatural elements, the setting and of course the core mechanics.
The game is more or less a mix of these two things above. These 2 references actually make a nice axis of the game's vibe. Some groups lean more towards Peaky Blinders - serious stories about gangsters and the price that needs to be paid for that kind of life, others lean towards the style of Dishonored (the video game) - more supernatural elements and weirdness.
I'm definitely on the Dishonored side (or maybe even beyond that point)
Flashbacks are the coolest stuff ever.
The story writes itself without much additional thinking, reincorporating stuff created by players, the setting and the game,
The system collapses gracefully - even when I didn't understand some rules or messed something up, we still continued playing without major problems.
Position and Effect capture the essence of the Fictional Positioning idea, which is present in all RPGs - if I were to define what RPG is, that would probably be a huge part of the definition.
The Tier mechanism doesn't make enough sense, I had a problem making stuff much harder when fighting a much stronger faction or an enemy.
Some people have problem with characters getting strong too fast, but I never really cared about it that much.
TBD
TBD